Tuesday, 29 September 2009

September 29th - Propp

Functions

After the initial situation is depicted, the tale takes the following sequence of 31 functions:[3]

  1. A member of a family leaves home (the hero is introduced);
  2. An interdiction is addressed to the hero ('don't go there', 'go to this place');
  3. The interdiction is violated (villain enters the tale);
  4. The villain makes an attempt at reconnaissance (either villain tries to find the children/jewels etc; or intended victim questions the villain);
  5. The villain gains information about the victim;
  6. The villain attempts to deceive the victim to take possession of victim or victim's belongings (trickery; villain disguised, tries to win confidence of victim);
  7. Victim taken in by deception, unwittingly helping the enemy;
  8. Villain causes harm/injury to family member (by abduction, theft of magical agent, spoiling crops, plunders in other forms, causes a disappearance, expels someone, casts spell on someone, substitutes child etc, comits murder, imprisons/detains someone, threatens forced marriage, provides nightly torments); Alternatively, a member of family lacks something or desires something (magical potion etc);
  9. Misfortune or lack is made known, (hero is dispatched, hears call for help etc/ alternative is that victimised hero is sent away, freed from imprisonment);
  10. Seeker agrees to, or decides upon counter-action;
  11. Hero leaves home;
  12. Hero is tested, interrogated, attacked etc, preparing the way for his/her receiving magical agent or helper (donor);
  13. Hero reacts to actions of future donor (withstands/fails the test, frees captive, reconciles disputants, performs service, uses adversary's powers against him);
  14. Hero acquires use of a magical agent (directly transferred, located, purchased, prepared, spontaneously appears, eaten/drunk, help offered by other characters);
  15. Hero is transferred, delivered or led to whereabouts of an object of the search;
  16. Hero and villain join in direct combat;
  17. Hero is branded (wounded/marked, receives ring or scarf);
  18. Villain is defeated (killed in combat, defeated in contest, killed while asleep, banished);
  19. Initial misfortune or lack is resolved (object of search distributed, spell broken, slain person revivied, captive freed);
  20. Hero returns;
  21. Hero is pursued (pursuer tries to kill, eat, undermine the hero);
  22. Hero is rescued from pursuit (obstacles delay pursuer, hero hides or is hidden, hero transforms unrecognisably, hero saved from attempt on his/her life);
  23. Hero unrecognised, arrives home or in another country;
  24. False hero presents unfounded claims;
  25. Difficult task proposed to the hero (trial by ordeal, riddles, test of strength/endurance, other tasks);
  26. Task is resolved;
  27. Hero is recognised (by mark, brand, or thing given to him/her);
  28. False hero or villain is exposed;
  29. Hero is given a new appearance (is made whole, handsome, new garments etc);
  30. Villain is punished;
  31. Hero marries and ascends the throne (is rewarded/promoted).

Occasionally, some of these functions are inverted, as when the hero receives something while still at home, the function of a donor occurring early. More often, a function is negated twiced, so that it must be repeated three times.

 

Characters

He also concluded that all the characters could be resolved into only 8 broad character types in the 100 tales he analysed:

1. The villain — struggles against the hero.

2. The donor — prepares the hero or gives the hero some magical object.

3. The (magical) helper — helps the hero in the quest.

4. The princess — marries the hero, often sought for during the narrative.

5. Her father — Propp noted that functionally, the princess and the father can not be clearly distinguished.

6. The dispatcher — character who makes the lack known and sends the hero off.

7. The hero or victim/seeker hero — reacts to the donor, weds the princess.

8. False hero/anti-hero/usurper — takes credit for the hero’s actions or tries to marry the princess.[5]

 

Sometimes, it is easier to see the characters in 7 roles, they still correspond to Propp’s theory:

1. The Hero - who is seeking something

2. The Villan - who tries to stop the hero from achieving his goal

3. The Donor - who gives the Hero an item of power

4. The Helper - Who aids the Hero

5. The Princess - This could be a person or thing, which acts as an award for the hero. The Dispatcher - Who sends the hero on his Journey

6. The Father - Who rewards the Hero

 

Sometimes, some of the characters do not fit into certain films, which is one of the theory's main downfalls.

I will use Star Wars as an example.

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